Öne çıkan içerik

Implement more EVT opcodes We implement (exposing unused server members for them): * CHECK_MONSTER_CHALLENGE_TIME * CHECK_ITEMCHANGE_NUM * CHECK_MIDDLE_STATUE_NOCAPTURE * CHECK_MIDDLE_STATUE_CAPTURE * CHECK_NO_CASTLE (loading KNIGHTS_SIEGE_WARFARE for this info) * CHECK_CASTLE (loading KNIGHTS_SIEGE_WARFARE for this info) * CHECK_MONSTER_CHALLENGE_USERCOUNT * CHECK_BEEF_ROAST_KARUS_VICTORY * CHECK_BEEF_ROAST_ELMORAD_VICTORY * CHECK_BEEF_ROAST_NO_VICTORY Refs #260 Github Commit...
Merge pull request #614 from Open-KO/strip-n3base-wrapper-for-main-solutions Strip N3Base wrapper for main solutions Github Commit Görüntüle... See Commints... ..
Strip N3Base wrapper for main solutions The wrapper projects are needed for All.sln so they can be consistently built concurrently, but there's no real reason to use the wrappers in Client.sln and Tools.sln. Directly building the project means it can be loaded easily in the IDE (without having to change build configs) and debugged. Github Commit Görüntüle... See Commints... ..
Merge pull request #613 from Open-KO/client-warnings-as-errors Client/N3Base: Treat all warnings as errors Github Commit Görüntüle... See Commints... ..
Client/N3Base: Treat all warnings as errors Fix all warnings in the WarFare and N3Base projects. Github Commit Görüntüle... See Commints... ..
Merge pull request #612 from Open-KO/server-treat-warnings-as-errors Server projects: treat all warnings as errors Github Commit Görüntüle... See Commints... ..
Server projects: treat all warnings as errors Fix all warnings across the server projects. Note that ZipArchive is a bit ugly with continuing to downcast the ULONGLONG to a DWORD, but this is its existing behaviour and it's considerably more effort to restructure the entire ZipArchive project to support 64-bit filesizes. Github Commit Görüntüle... See Commints... ..
Merge pull request #611 from Open-KO/implement-drop-groups Implement drop groups (MAKE_ITEM_GROUP) Github Commit Görüntüle... See Commints... ..
Implement drop groups (MAKE_ITEM_GROUP) Resolves #596 Github Commit Görüntüle... See Commints... ..
Implement CHECK_KNIGHT (#607) * Implement CHECK_KNIGHT * Addres PR Feedback * Introduced GetKnightsPtr in EbenezerDlg * Fixed typo and added missing break Github Commit Görüntüle... See Commints... ..
Merge pull request #609 from Open-KO/minor-regenerate-optimisation CN3Chr::RegenerateCollisionMesh(): Remove redundant transformations Github Commit Görüntüle... See Commints... ..
CN3Chr::RegenerateCollisionMesh(): Remove redundant transformations CN3Chr::Min() and CN3Chr::Max() apply CN3Chr::m_Matrix, only for us to effectively attempt to remove it via finding its inverse and applying that. We can just throw those away entirely and use m_vMin and m_vMax directly. It was probably only like this because it was handled externally and they didn't have access to them directly. Github Commit Görüntüle... See Commints... ..
Fix inconsistent collision mesh generation (#608) The core issue here is that it doesn't consistently rebuild the mesh after repositioning, and at least in one case where it does, the zone hasn't changed yet so y isn't clamped correctly for this zone (in this case, the position is actually updated twice -- the 2nd occurs at the end of InitZone(), which is correctly clamped... but the mesh wasn't rebuilt there. We remove the first and fix the second.). Additionally, there's a couple of...
Implement CHECK_NOEXIST_EVENT, CHECK_NOCLASS (#606) * Implemente CHECK_NOEXIST_EVENT * It is the inverse of CHECK_EXIST_EVENT * Implement LOGIC_CHECK_NOCLASS * Implemented it as the invers of LOGIC_CHECK_CLASS * TRUE -> true --------- Co-authored-by: twostars <i.am.twostars@gmail.com> Github Commit Görüntüle... See Commints... ..
Implement CHECK_EXIST_EVENT (#605) * Implement CHECK_EXIST_EVENT * Implemented the logic for CHECK_EXIST_EVENT * Moved it out of #if0 in LOGIC_ELSE.cpp (also moved forgotten CHECK_EMPTY_SLOT) * Added QuestState to globals.h * Reworked the logic for checking the event * We return true when we want to check wether the event was not started * Minor cleanup and behavioural tweaks --------- Co-authored-by: twostars <i.am.twostars@gmail.com> Github Commit Görüntüle... See Commints... ..
Merge pull request #603 from Open-KO/n3me-fix-shutdown-behaviour N3ME: Fix shutdown behaviour Github Commit Görüntüle... See Commints... ..
N3ME: Fix shutdown behaviour Shutdown shouldn't be invoking Release() here, in some cases twice. Release() tends to reset, which can involve UI operations which may not be valid at this point. We should just explicitly free instead. Github Commit Görüntüle... See Commints... ..
Re-encode resource files (.rc) as UTF8 (#602) Some systems can get confused when preemptively loading them as ANSI, even though they intend to load each section with their appropriate encoding. Adding the UTF8 BOM and letting MSVC re-encode by itself fixes this and ensures they load as intended. Github Commit Görüntüle... See Commints... ..
Implement LOGIC_CHECK_EMPTY_SLOT (#600) * Implement LOGIC_CHECK_EMPTY_SLOT * Resolve Review comments * Formatted the code * used a const reference instead of a copy of _ITEM_DATA * Minor reformatting --------- Co-authored-by: twostars <i.am.twostars@gmail.com> Github Commit Görüntüle... See Commints... ..
Re-encode resource files (.rc) as UTF8 Some systems can get confused when preemptively loading them as ANSI, even though they intend to load each section with their appropriate encoding. Adding the UTF8 BOM and letting MSVC re-encode by itself fixes this and ensures they load as intended. Github Commit Görüntüle... See Commints... ..
Geri
Üst