T
twostars
CN3Chr::RegenerateCollisionMesh(): Remove redundant transformations
CN3Chr::Min() and CN3Chr::Max() apply CN3Chr::m_Matrix, only for us to effectively attempt to remove it
via finding its inverse and applying that.
We can just throw those away entirely and use m_vMin and m_vMax directly.
It was probably only like this because it was handled externally and they didn't have access to them directly.
Github Commit Görüntüle...
See Commints...
..
CN3Chr::Min() and CN3Chr::Max() apply CN3Chr::m_Matrix, only for us to effectively attempt to remove it
via finding its inverse and applying that.
We can just throw those away entirely and use m_vMin and m_vMax directly.
It was probably only like this because it was handled externally and they didn't have access to them directly.
Github Commit Görüntüle...
See Commints...
..