CN3Chr::RegenerateCollisionMesh(): Remove redundant transformations

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CN3Chr::RegenerateCollisionMesh(): Remove redundant transformations

CN3Chr::Min() and CN3Chr::Max() apply CN3Chr::m_Matrix, only for us to effectively attempt to remove it
via finding its inverse and applying that.
We can just throw those away entirely and use m_vMin and m_vMax directly.

It was probably only like this because it was handled externally and they didn't have access to them directly.

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