T
twostars
Server: Drop DirectX math dependencies
* Split CN3ShapeMgr & My_3DStruct.h for server usage only (original is left the same in the event we merge it back in down-the-track -- it doesn't anything for the server anyway, it just removes).
* For the used math types (__Vector3, etc.), ensure their members are defined and reimplement
remaining required math call logic from Wine (externally tested against the real calls).
Resolves #497
Github Commit Görüntüle...
See Commints...
..
* Split CN3ShapeMgr & My_3DStruct.h for server usage only (original is left the same in the event we merge it back in down-the-track -- it doesn't anything for the server anyway, it just removes).
* For the used math types (__Vector3, etc.), ensure their members are defined and reimplement
remaining required math call logic from Wine (externally tested against the real calls).
Resolves #497
Github Commit Görüntüle...
See Commints...
..