T
twostars
Server: Update CUser::CheckItemCount()
While it may appear a little wonky, this is official behaviour.
The main important change here is if the minimum required count is 0,
we typically consider it as successful (so long as it's a valid item).
This fixes the final issue preventing Abyss teleport gates from initially
triggering their menus.
Resolves #500
Github Commit Görüntüle...
See Commints...
..
While it may appear a little wonky, this is official behaviour.
The main important change here is if the minimum required count is 0,
we typically consider it as successful (so long as it's a valid item).
This fixes the final issue preventing Abyss teleport gates from initially
triggering their menus.
Resolves #500
Github Commit Görüntüle...
See Commints...
..